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Showing posts from February, 2018

Binding skin using skinCluster command

# using skinCluster command to bind smooth skin to the selected mesh with selected joints def doBindSmoothSkin():     import maya.cmds as mc;         skin=False;     bones=[];         # getting bones and a skin mesh     sel = mc.ls(sl=1,l=1,o=1);     for obj in sel:         if mc.nodeType(obj)=="joint":             bones.append(obj);         elif mc.objExists(obj+".vtx[*]"):             shapes=mc.ls(mc.listRelatives(obj,ad=0),type="mesh");             hist=mc.ls(mc.listHistory(shapes),type="skinCluster");             if not len(hist):         ...