i3d: Rebuildng a hierarchy from .anim file
I experieced that .anim files are no longer usable if the controller rigs used to do animExport has been hierarchically changed. So, I wrote codes to read .anim file context and extract all node names and hierarchy info to rebuild using transform nodes in Maya. The second command includes copy/paste functionality. Select a top node of hierarchy you want to import animations to and execute the command. Usage: A dialog window will show up when excuting below command. Specify a .anim file you saved using animImportExport. It will rebuild an entire hierarchy with transform nodes from the anim file. Command: import i3d,i3d_anim; i3d_anim .animImpExp().imp(); import i3d,i3d_anim;i3d_anim.animImpExp().main(); # The second Prerequisites: Download i3d pyc files. https://ironthreed.blogspot.com/2019/02/i3d-2019-version-i3d-python-script-files.html