i3d: Rebuildng a hierarchy from .anim file
I experieced that .anim files are no longer usable if the controller rigs used to do animExport has been hierarchically changed.
So, I wrote codes to read .anim file context and extract all node names and hierarchy info to rebuild using transform nodes in Maya.
The second command includes copy/paste functionality. Select a top node of hierarchy you want to import animations to and execute the command.
Usage:
A dialog window will show up when excuting below command.
A dialog window will show up when excuting below command.
Specify a .anim file you saved using animImportExport.
It will rebuild an entire hierarchy with transform nodes from the anim file.
Command:
import i3d,i3d_anim;i3d_anim.animImpExp().imp();
import i3d,i3d_anim;i3d_anim.animImpExp().main(); # The second
import i3d,i3d_anim;i3d_anim.animImpExp().main(); # The second
Prerequisites:
Download i3d pyc files.
https://ironthreed.blogspot.com/2019/02/i3d-2019-version-i3d-python-script-files.html
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