Object's worldMatrix x offset position
def posOffsetMatrix_usingOM(pObj,cObj,tOSVec): import maya.api.OpenMaya as om; m1 = om.MMatrix(mc.getAttr(pObj+".worldMatrix")); m2 = om.MMatrix([1,0,0,0, 0,1,0,0, 0,0,1,0, tOSVec[0],tOSVec[1],tOSVec[2],1]); mc.xform( cObj, matrix = tuple(m2 * m1) ); def createOffsetLocator(offsets,sl): import maya.cmds as mc; locs = []; sel = mc.ls(sl=1,l=1,o=1); num = len(sel); for node in sel: loc = mc.spaceLocator()[0]; locs.append(loc); posOffsetMatrix_usingOM(node,loc,offsets); if num: if sl: mc.select(sel); else: mc.select(locs); return(locs); locs = createOffsetLocator([0,0,10],True);