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Showing posts from July, 2019

skin: Skin Ops

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Smoothing skin weights of selected poly vertex or vertices.   Average skin weight values of all neighboring vertices will be applied to the selected vertex. Usage: Select skinned vertex or vertices and execute the command. Command: import i3d,i3d_skin as iS;iS.skinWeightOps().smooth(); Prerequisites: Download i3d pyc files. https://ironthreed.blogspot.com/2019/02/i3d-2019-version-i3d-python-script-files.html Primary Maya python commands: polyInfo skinCluster skinPercent

rigging: Stretchy 2BIK Rig

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Stretchy 2 bone ik rig sample This rig uses decomposeMatrix, distanceBetween and condition utility nodes. It also uses expression for simple math and attribute link. Connection networks Expressions Maya(mb) file https://drive.google.com/file/d/16NjQckZ5mkExr1lH0F8VH7F9jZLhKtPa