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Showing posts from June, 2019

Utility Node

List of utility nodes , Maya2019 https://knowledge.autodesk.com/support/maya/learn-explore/caas/CloudHelp/cloudhelp/2019/ENU/Maya-LightingShading/files/GUID-DA9707D2-8A0D-4911-A010-8274C57D3FD3-htm.html Add Double Linear Add Matrix utility node Angle Between utility node Array Mapper Blend Colors Blend Two Attr Bump 2d Bump 3d Choice utility node Chooser utility node Clamp Clear Coat Color Profile Condition node Contrast Curve Info utility node Decompose Matrix Distance Between Double Switch Frame cache Gamma Correct Height Field Hsv to Rgb Light Info LookdevKit shading nodes Luminance Mult Double Linear utility node Multiply Divide 2d Placement 3d Placement Plus Minus Average Projection Particle Sampler Quad Switch Remap Color Remap HSV Remap Value Reverse Rgb to Hsv Sampler Info Set Range Single Switch Smear Stencil Studio Clear Coat Surface Info Surf. Luminance Triple Switch Unit Conversion utility node Uv Chooser Vector Product ...

Texture file path: Search and reconnect texture files

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This command will search and fix texture file paths of an active scene. The same as reference file path, you may need to fix texture file paths for the files you receive from your colleagues or even clients. I hope this little scripts will also save your time. ;) Command: import i3d,i3d_utility as iU;iU.changeTextureFilePath().doChange(-1,"sourceimages"); Prerequisites: Download i3d pyc files. https://ironthreed.blogspot.com/2019/02/i3d-2019-version-i3d-python-script-files.html A license file. Download and move it to "/User/maya/scripts/i3d/" folder. i3d_lic.pyc Example: 1. Active scene file path is.. 2. Execute the command(python) import i3d,i3d_utility as iU;iU.changeTextureFilePath().doChange(-1,"sourceimages"); # INPUT ARGUMENTS: int, string #      int: directory level from current active scene. #            e.g. -1 will be C:\Users\i3d\Documents\maya\default\ #      string: folder n...

Reference: Search and reconnect reference files

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This command will search and fix reference file paths of an active scene. I experienced that often times I receive those maya files with reference files which have local absolute  file path. I hope this little scripts will save your time as well. :) Command: import i3d,i3d_utility as iU;iU.referenceInfo().reloadReferenceFiles(-1,"refFolder"); # change "refFolder" to your folder name. Prerequisites: Download i3d pyc files. https://ironthreed.blogspot.com/2019/02/i3d-2019-version-i3d-python-script-files.html A license file. Download and move it to "/User/maya/scripts/i3d/" folder. i3d_lic.pyc Example: 1. This is your current active scene. 2. All reference files are stored in "references" folder under current active scene project. 3. When opening a file, check "Remember these settings" and press skip button. 4. Execute the command(python) import i3d,i3d_utility as iU;iU.referenceInfo().reloadRefe...