Object's worldMatrix x offset position
def posOffsetMatrix_usingOM(pObj,cObj,tOSVec):
import maya.api.OpenMaya as om;
m1 = om.MMatrix(mc.getAttr(pObj+".worldMatrix"));
m2 = om.MMatrix([1,0,0,0, 0,1,0,0, 0,0,1,0, tOSVec[0],tOSVec[1],tOSVec[2],1]);
mc.xform( cObj, matrix = tuple(m2 * m1) );
def createOffsetLocator(offsets,sl):
import maya.cmds as mc;
locs = [];
sel = mc.ls(sl=1,l=1,o=1);
num = len(sel);
for node in sel:
loc = mc.spaceLocator()[0];
locs.append(loc);
posOffsetMatrix_usingOM(node,loc,offsets);
if num:
if sl: mc.select(sel);
else: mc.select(locs);
return(locs);
locs = createOffsetLocator([0,0,10],True);
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