SmoothBindSkin(MEL) options and skinCluster command flags


MEL command: SmoothBindSkin; Command: skinCluster
Bind Skin Options Flags Related
Bind to Joint hierarchy toSelectedBones(tsb)=0,toSkeletonAndTransforms(tst)=0  
Selected joints toSelectedBones(tsb)=1,toSkeletonAndTransforms(tst)=0  
Object hierarchy toSelectedBones(tsb)=0,toSkeletonAndTransforms(tst)=1  
Bind method Closest distance bindMethod(bm)=0  
Closest in hierarchy bindMethod(bm)=1  
Heat map bindMethod(bm)=2 heatmapFalloff(hmf)=0.0-1.0
Geodesic Voxel bindMethod(bm)=3  
Skinnning method Classic linear skinMethod(sm)=0  
Dual quaternion skinMethod(sm)=1  
Weight blended skinMethod(sm)=2  
Normalize weights None normalizeWeights(nw)=0  
Interactive normalizeWeights(nw)=1 forceNormalizeWeights(fnw)=1
Post normalizeWeights(nw)=2  
Weight distribution Distance weightDistribution(wd)=0  
Neighbors weightDistribution(wd)=1  
Allow multiple bind poses boolean    
Max influences int maximumInfluences(mi)  
Maintain max influences boolean    
Remove unused influences boolean removeUnusedInfluence(rui)  
Colorize skelton boolean colorizeSkeleton.mel  
Include hidden selections on creation boolean includeHiddenSelections(his)  
Heatmap falloff float heatmapFalloff(hmf)  

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