i3d: list of classes and functions

19.05.24
#i3d_anim.pyc
i3d_anim.py # getAttrValsAsText(attrs,nodes): # deleteAnim(attrs,mod): #posing: # savePose(self,attrs,fldrName, fileName, key, mod): # loadPose(self,fldrName, fileName, key, mod): #keyBake: # doBake(self,bakes): #animImpExp: # loadPlugin(self,pluginName): # imp(self): # rebuildHierarchyFromAnimFile(self,animFile): # getChilds(self,nodes,top): # main(self): #FBX: # findItem(self,topFldr,fldr): # getMayaFiles(self,fldr): # getContext(self,textfile): # bakeAndExport(self,context,mayafiles,fldr,fbxfldrname): # logmessege(self,st,et,elt,results): # batchExport(self,topFldrName): #scaleAnimCurveKeys(): # filterDoScale(self,F1,F2,F3): # updateGUI(self,uiObj): # initWin(self,winObj): # doScale(self,sf,f1,f2): # GUI(self,cmdStr):

#i3d_GUI.pyc
#printout:
# context(self):
#common:
# initWindow(self,winObjName):
# initWinColumn(self,winObjName):
#spaceLoc:
# _exec(self,method,locSizeUI,cbUI):
# updatei3dPref(self,iF1):
# changeLocSize(self,iF1,v):
# GUI(self,asCmdStr,locSize):
#poseSelectionManager:
# _exec(self,keyStr,mod):
# _exec2(self,keyStr,mod):
# GUI(self,asCmdStr):
#followCam:
# _exec(self,method,CB1,CB2,CB3):
# GUI(self,asCmdStr):
#renamer:
# _init(self,prefix,postfix,digit):
# _record(self,pre,post,dig):
# _exec(self,method,pre,post,dig):
# GUI(self,cmdStr):
#devkit:
# listRewritableOutputAttrs(self,node,atType,withSort):
# update(self,TF,TSL,BT,CB1,CB2,CBmethod):
# createTheNode(self,TSL):
# manageSelection(self,flg): #dk_selset001
# createScriptJob(self,sdd):
# GUI(self,cmdStr): #dk
#skinEditor:
# GUI(self,cmdStr):
# _exec(self,method,inArg):
#fileDialogCMD:
# fd2(self,capStr,filters):
#manip:
# initwin(self,winObj):
# getRotateState(self,rb1,rb2,rb3):
# updateRotateState(self,rb1,rb2,rb3,flg):
# getMoveState(self,rb1,rb2,rb3):
# updateMoveState(self,rb1,rb2,rb3,flg):
# GUI(self,cmdStr):

#i3d_main.pyc
#fileSys:
# getFolder(self, parentFolderPath, folderName, force):
# getFile(self, folderPath, fileName, force):
# findAllFolders(self,fullpathFolder):
# getAllFolders(self,fullpathFolder):
# getAllFiles(self,fullpathFolder):
#i3d:
# getPref(self,force):
# writeToPref(self, key, cntx, textPath):
# readFromPref(self, key, textPath):
# printi3dAttrVals(self):
#i3d_info:
# geti3dPref(self):
# prefKeys(self):
# prefContext(self):
#writing:
# byKey(self,key,cntx,prefFilePath):
#reading:
# byKey(self,key,prefFilePath):
# allKeys(self,prefFilePath):
#windowsUserDir:
# homepath(self):
# desktop(self):
# documents(self):

#i3d_rig.pyc
#animRig:
# sLocRig(self,method,size):
#camRig:
# cloneCamInActivePanel(self, pr):
# followCam(self, axis):
# followCam_changeAxis(self,theAttr):
# followCam_deleteAll(self):
#sJobs:
# printOut(self):
# killJob(self,ID):
# getLastJobID(self):

#i3d_skin.pyc
#skinOps:
# getSkinClusterNode(self,node):
# bindSmoothSkin(self):
# doBindSmoothSkin(self,nodes):
#assignedSkinBones:
# findBones(self,verts):
# findSkinBoneFromSelPolyComp_CMD(self,grow):
# findSkinBoneFromSelPolyComp(self,grow):
# getSkinWeightedVTXFromBone():

#i3d_utility.pyc
#manip:
# list2Text(self,theList):
#hierarchy:
# sortByLevel(self, nodes, rvrs):
# keyableNodesInHierarchy(self, tops, prnt):
# getTops(self, nodes):
# getChilds(self,listOrNode,typeStr,includeSelf):
# getSelectedTreeNodes(self,theList,typeStr):
#filterNodes:
# forSmoothSkin(self, nodes):
#check:
# isShapeTransform(self, node, shTyp):
# isSmoothSkinned(self, node):
#resetTransform:
# doResetSRT(self,nodes,mod):
# resetSRT(self):
#naming:
# getShortName(self, namestr, ref):
# getShortNames(self, nodes, ref):
# doRename(self,nodes,method,bef,aft,count,digit):
#spaceLoc:
# rigSpaceLocator(self,cnstType,resetORrvse,mod,locSize):
# create(self,trgNode,size):
# createP(self,prntNode,reset,size):
# createC(self,trgNode,cnstType,rvse,size):
#tagging:
# setTag(self,node,attrName,val):
# findByTag(self,attrName,val):
#windowPanel:
# checkType(self,thePnlType):
#find:
# byAttr(self,attrName,val,flg):
#selection:
# expand(self,method,typeStr):
# _currentSelectionAsText(self):
# save(self, subFldr, key, fileName):
# load(self, subFldr, key, fileName):
#quickSave:
# digitNumberStr(self,newNum,newDigits,separ,nameStr):
# sequantial(self,newNum,newDigits,separ):
#windowsOps:
# getCurrentSceneInfo(self):
# openExplorer(self,method):
#modelPanelDisplay:
# _init(self):
# _attrs(self):
# modelEditorManip(self):
#plugins:
# load(self, plgName):
#growPolygonSelectionRegionAdv:
# filtPolyCompSel(self,theList):
# getGrown(self,theList):
# grow(self):
#codeChecker:
# extractLineByString(self,theFileName,srchStr):
#listAsText:
# stringItems(self,theList):
# valueItems(self,theList):
#keyableAttrsByNodeType():
# getAsList(self,objType):
# getAsText(self,objType):
# writeToPref(self,objType):
# readFromPref(self,objType):
#expandNodeSelection:
# children(self,theList,ndType,incSelf):
# doExpand(self,method,inArgs,ret):

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